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Glossary of Backgammon Terms

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


T

Table - An entire backgammon board or one of the four quadrants of the backgammon board.

Tables - The English name for the Roman game Tabula.

Take - To accept a double.

Take Off - Bear off.

Take Up - Hit a blot.

Tempo Move - A hit designed to frustrate the opponent's plans by depriving him of half a roll when he threatens to hit a blot, to make an important point or needs to consolidate a disorganized position.

Tempt - To intentionally place a blot in a position where it can be hit with the idea of enticing the opponent to give up a strategic point.

Throw - To shake a pair of dice in a dice cup and release them onto a backgammon board; to cast.

Throw Off - Bear off.

Too Good - A position which you should not double, even though your opponent will drop, because your may gain more by playing on for a gammon.

Too Many Points - An inflexible position with too many made points and few spare stones.

Touch Down - To temporarily land on an intermediate open point after playing one of two numbers with the same stone.

Tournament - A formal competition among multiple entrants in which a winner is decided.

Trailer - The player who is behind in a match or behind in the race.

Trey-Point - Alternate name for the three-point.

Trictrac - The French name for backgammon.

Trois-Point - French term name for the three-point.

Turn the Corner - Move from the opponent's outer board to your own outer board.

Turn the Crank - To offer a double.

Turn the Cube - To offer a double.

Twist the Cube - To offer a double.

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