Glossary of Backgammon Terms
P
Partial Prime - A prime with fewer than six consecutive points.
Pass - To refuse a double.
Pay Later - To play safe in the current position but risk greater danger later.
Pay Now - To take an immediate risk to avoid a more serious risk later.
Perfecta - The best possible roll; a joker.
Pick and Pass - To hit an opposing blot, then continue that stone to safety on the same play.
Pick Up - Hit a blot.
Piece - Stone, man, checker.
Pigeon - The victim of a hustler. Frequent pigeons are called fish.
Pip - One of the spots on a die that indicate numeric value, but also the unit of distance on a backgammon board corresponding to the difference in numbers between points.
Pip Count - The total number of points that a player must move his stones to bring them all home.
Play - The collection of moves a player makes in completing a move.
Play Safe - To avoid leaving blots which might be hit.
Point - One of the twenty-four narrow triangles, twelve on each side of a backgammon board; the location of a piece or pieces.
Point on a Blot - To hit an opposing blot with two of your stones on the same move.
Point on Head - Point on a blot.
Position - The current arrangement of the stones on a backgammon board.
Positional Play - A strategy that emphasizes fighting for and keeping key points.
Possession of the Doubling Cube - Owning the cube.
Post Mortem - Analysis of a game or match after it has been completed.
Premature Burial - Moving one or more stones deep into your home board early in the game out of undue concern for playing safe.
Pressure - To move a piece so it directly bears on an opponent's blot, forcing him to cover the blot, move it, or risk it being hit.
Prime - - Six consecutive made points.
Primed - Trapped behind a prime.
Priming Game - A type of game in which the primary strategy is to trap one or more opponent's stones behind your prime.
Puff - The German name for backgammon or a German variation of the game.
Pure Race - A game in which the opposing sides have completely separated so there is no opportunity for blocking or hitting by either side.
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